Çoban, İ., & Yildiz, S. (2026). INVISIBLE DOMINATION: AN ANALYSIS OF SYMBOLIC POWER AMONG WOMEN THROUGH THE FILM LAST PERFORMANCE. Turkish Online Journal of Design Art and Communication, 16(1), 262-276. https://doi.org/10.7456/tojdac.1797662
Çoban, İ., Aydıngüler, M. H., & Elal, B. (2025). A STRUCTURAL ANALYSIS OF THE RELATIONSHIP BETWEEN DIGITAL GAMES AND CINEMA THROUGH MYTHS: THE CASE OF SUPER MARIO BROS. Nişantaşı Üniversitesi Sosyal Bilimler Dergisi, 13(1), 447-467. https://doi.org/10.52122/nisantasisbd.1635268
Çoban, İ. (2024). Cinematographic expression changing with digitalization: The End of Time documentary film example. YEDİ Journal of Art & Design. https://doi.org/10.17484/yedi.1499040
Çoban, İ. (2024). Examination of the relationship between augmented reality and cinema: The Remembering movie. In Border/Less after the digital age symposium proceedings.
Çoban, İ. (2024). Exploring the symbiosis of cinema and artificial intelligence: The Frost movie analysis. In 4th International Media and Society Symposium proceedings.
Çoban, İ. (2023). Virtual reality and storytelling on the axis of cinema–visual design relationship: Analysis of Gloomy Eyes. International Journal of Interdisciplinary and Intercultural Art, 8(17). https://www.ijiia.com/arsiv/?dergi_id=18&view=507
Çoban, İ. (2023). A review on the use of gender-based cultural codes as a video design element. SBEDergi, 7(13), 49–73. https://doi.org/10.5281/zenodo.10452693
Çoban, İ. (2023). An animation-video design example analysis that brings new media technologies and cinematography together: Jibaro episode of Love, Death & Robots. In IAR-ARDE 2023 Proceedings Book: 2nd International Architecture, Art and Design Symposium (pp. 230–243). ISBN 978-605-4929-34-4
Çoban, İ. (2022). An adaptation journey from video game to cartoon series: A comparison of visual design and narrative construction between the Castlevania series. In B. Bostan & E. Süngü (Eds.), Digital games 2.0: Identity (pp. 162–189). Nobel Academic Publishing.
Kurt, G., & Çoban, İ. (Eds.). (2021). Visual global politics in new media. Kalkedon Publishing.
Çoban, İ. (2021). New media art, new order, new cycle: An essay on the perception of gender questioned by the PMS exhibition. In G. Kurt & İ. Çoban (Eds.), Visual global politics in new media (pp. 11–33). Kalkedon Publishing.
Çoban, İ. (2021). An examination on the computer-aided design–art industry developed in new media: The example of the De Artium platform. In National Digital Age and New Communication Order Symposium proceedings (pp. 38–53). Beykent University.
Çoban, İ., & Küçük, B. (2018). The flow of art in the digital age: The melting memories of Refik Anadol. SOBİDER Online Journal, (25), 230–245. 10.16990/SOBIDER.4273Çoban, İ. (2017). A cultural overview of LGBTI identities in cinema: Zenne movie and viewer comments. In PARC International Interdisciplinarity in the Arts Symposium II: Cinema / Photography / Plastic Arts (pp. 11–22). Chania, Greece.
